League of Legends


MMO-Real Time Strategy (MMO-RTS)

Game : Garena League of Legends
Competition Format : 5 vs 5, + 1 reserve

Winning Condition

Overall : Best of 1 round.
Condition : If the game does not end within the game time limit, the match will be award to the team with the most points based on the following additive formula:

  • 1 Inhibitor = 5 Points
  • 1 Tower = 3 Points
  • 1 Kill = 1 Point

Points awarded for the number of inhibitors destroyed will only be counted at the end of the game time limit. This means that a re-spawned inhibitor will not warrant points.

Game Settings

Map : 5 v 5 Summoner’s Rift (Summer)
Mode : Custom Banning Draft
Time Limit : 60 minutes
Account : Players are to use their personal Garena League of Legends account. No tournament account will be provided.
Champion Selection : Players may only select champions that they have unlocked or are currently unlocked through the champion rotation.

Draft

The starting five players of each team must be declared before the draft begins. Substitutions are only allowed between games, but they must be declared before the draft of the next game begins.

A coin toss will be conducted to determine which team will choose the first pick/ban. The team which chooses the first pick/ban will give their opponents the choice of team color (blue or purple); the team which chooses team color will give their opponents the choice of first pick/ban. Drafting will be done automatically via the custom draft mode in the client – teams will switch to the appropriate team color after drafting is completed.

Draft Order

Bans : ABABAB
Picks : ABBAABBAAB

Disconnections

All games will be continued regardless of any player’s disconnection. The referee will only intervene if the disconnection occurs:

  • To all players due to an issue with the server.
  • Directly after champion selection.
  • Within 3 minutes of the start of the match, before first blood (if any player is unable to reconnect).

If disconnection(s) occur, the referee may choose to (a), restart the game, (b), award victory to one of the teams, (c), ignore the disconnection, or (d), arbitrarily decide for both teams the next course of action.

Unfair Play

The follow actions constitute unfair play:

  • An intentional disconnection.
  • The use of any settings exceeding the standard and permitted settings
  • The use of any cheat program and/or map hack program.
  • The use of a program bug that is determined by the referee(s) as being unfair.
  • Allowing the opponents to win a match.
  • Disruptive (e.g. shouting or cussing), inappropriate and/or unprofessional behaviour directed towards another player or team.
  • False declaration of surrendering (e.g. typing “gg”/“it’s over”).
  • Any “unnecessary chatting” during the match.

“Unnecessary chatting” means any chatting for purposes other than those listed below:

  • Greeting messages between the players.
  • Any message to highlight game errors or bugs.

If a referee decides that external conditions (Press, Team Leader, Players, Spectators, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referees’ sole discretion.

Teams which want to report their opponents for unfair play should do so during or immediately after the game to their game referee(s).

Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the board of referees, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.

During the event, the referee(s) reserve the right to classify any other actions as unfair play.

Personal Equipment

Players bringing their personal gaming equipment (headset, mouse, keyboard, etc) are required to seek authorization from tournament referees prior to usage.

Team Communications

Usage of Skype will be allowed during the tournament. Kindly seek authorization for other programs.

Final Provisions

The organizer may amend any of the aforementioned rules at their sole discretion.

Inter-School Category Results

NUS Cyber Gaming Festival 2012 - League of Legends (Inter-School Category)

Open Category Results

NUS Cyber Gaming Festival 2012 - League of Legends (Open Category)